First we need to understand what is VR? then it stands for Virtual Reality, which means virtual reality. When you experience it, you will see and immerse yourself in a virtual world created by developers separate from the real space.
For a complete product, both hardware and software are needed, the hardware is virtual reality, currently VR glasses are manufactured by hundreds of thousands of different types from low to mid-range and high-end, especially Oclus of facebook, HTC vive of HTC, Samsung, lenovo, asus … Regarding virtual reality software and content displayed on glass, it is created by programmers and graphic artists.
Virtual reality programs can run on simple types of VR cardboad, such as videos, simple games.
On more advanced glass, the program running on it is also richer: such as VR games, vr360 videos, vr applications for travel, furniture, vocational training, education, real estate, training …
So to create a VR product is to create games, videos, applications that put into virtual reality devices so that it can be run for other people wearing glasses to play and use.
To create a game, the design and programming is still the focus of creating VR products. So let’s find out what common tools are being used, which is prevalent for 2 things. Creating simple products may seem to be enough, but complex applications need more than that, it is an integrated solution, deployment and other issues. But let’s focus on the following minimum issues.
Regarding Graphic Design, Objects, Characters: Currently, we often use specialized 3D design tools available such as 3DMAX, SKETCHUP, MAYA, BLENDER, SOLIDWORK … to create suitable and complete 3D models according to script
VR programming for games:
Next is programming, currently VR and AR games are generally using 2 so the popular platforms for game development and virtual reality applications are Unity and Unreal.
Both engines are very powerful in programming, handling environments, 3D objects very well, and most games, 3D applications, or virtual reality software, augmented reality are now created primarily by these 2 engines.
Programming with Unity 3D Engine will support 2D and 3D games very well, in fact, the platform supports on very good multi-platform environments such as windows, IOS, android .. with popular programming languages.
VR programming with Unreal: Similar to Unity, Unreal is also selected by many programmers for the same convenience as above, multi-platform support and popular programming language.
Choosing Unreal and Unity as the engine for your products – vr programming also depends on the requirements, scripts, and product detail characteristics to choose which one is most appropriate.
Virtual reality products are increasingly applied in many different fields, choosing the right solution to implement, solving a problem based on this technology is considered a new solution. Success or failure depends on how to attract the largest number of users and superior satisfaction compared to other traditional technologies, but still waiting for programmers and specialized companies working in the field. this area.